Home Forum Downloads FAQ

Search found 43 matches: 3d model

ignored: 3d

Return to advanced search

Re: Polygone size and phyisc issue

... smooth parts for collision mesh (or whatever technique you use to make polys smaller) the best way is to planing the right size during modeling first time :) This way maybe shadow generation can have easier job (but I can be wrong here as well - that is very challenging task to find ...
by Lamda
Tue Sep 29, 2015 7:16 am
 
Forum: Tips & Tricks
Topic: Polygone size and phyisc issue
Replies: 7
Views: 295

Re: Please share if you have this

Hi, Somebody can share with some model of inflatable gate like this? Other shape(s) also will be aprreciated. With texture, so I can repaint. Thanks a lot! http://i01.i.aliimg.com/img/pb/778/264/634/634264778_800.jpg An Xpack contains a blue ...
by tibi
Tue Jul 14, 2015 3:44 pm
 
Forum: Textures
Topic: Please share if you have this
Replies: 3
Views: 533

Please share if you have this

Hi, Somebody can share with some model of inflatable gate like this? Other shape(s) also will be aprreciated. With texture, so I can repaint. Thanks a lot!
Image
by martinez
Thu Jul 09, 2015 1:00 pm
 
Forum: Textures
Topic: Please share if you have this
Replies: 3
Views: 533

GB Sprint on classic format

... for fun. Anybody might have ideas what can be changed there - please feel free to tell me. For example - these white tyres are terible. A nice model like them and texture would be very welcome :) But please - I'm not planning to change the route :) I will share the track for public and to free ...
by martinez
Wed Mar 26, 2014 11:19 am
 
Forum: Work In Progress Projects
Topic: GB Sprint on classic format
Replies: 10
Views: 2019

Re: Importing objects into Wallaby

Hello!
Trying to load model special stage (x format) in the Wallaby but it is impossible not loaded texture. Model is - no textures. What's the problem?
Win 7 x64

Problem solved, but there was another: Wallaby not want to create the coll model. What to do?
by Nazarswan
Mon Mar 17, 2014 1:13 pm
 
Forum: Wallaby
Topic: Importing objects into Wallaby
Replies: 55
Views: 12406

Re: Northumbria

... the problem to the point you highlighted. As for performance, the 3D model is indeed heavy; I use a medium PC two years old and have 60fps all over (with vsync ...
by eno72
Fri Dec 27, 2013 1:43 pm
 
Forum: Released Projects
Topic: Northumbria
Replies: 17
Views: 4162

Re: Missing objects after export

May problem is with normals or this models is duplicate as "linked" (I don't know how its called in Max) and they is not real model...
by RALLY Guru
Thu Oct 24, 2013 8:14 am
 
Forum: Bob's Track Builder
Topic: Missing objects after export
Replies: 4
Views: 1829

Rally Germany

... I have like literally 800 rows of vineplants. Shouls i make a 3D model of 1 row or make every row just as regular vegetation? What is the best for performance? ...
by fiscoman
Thu Oct 03, 2013 6:42 am
 
Forum: Work In Progress Projects
Topic: Rally Germany
Replies: 3
Views: 1420

Re: Spectators collision and road surface physics

... small and I can't know their original size. Please try the following: - try again the exportmeshes script from max 2013, be sure you convert your model to editable mesh, select it and run the script - let me have max files of your collision models, but save them as max 2011 files ("save as" ...
by eno72
Wed Sep 04, 2013 6:31 pm
 
Forum: Wallaby
Topic: Spectators collision and road surface physics
Replies: 16
Views: 5110

Re: Spectators collision and road surface physics

... need to ask again. In which distances from yellow box, collision start work? Because I see that in my project its work in 1m or little more from model? Is it right or I did something wrong?.. ...it should work as soon as the car hits it... I never noticed it has a farther effect. It may also ...
by eno72
Mon Sep 02, 2013 3:00 pm
 
Forum: Wallaby
Topic: Spectators collision and road surface physics
Replies: 16
Views: 5110
Next

Return to advanced search

cron
www.000webhost.com